function x497053_OnDie( sceneId, objId, killerId  )

end
function x497053_OnCharacterTimer( sceneId, objId, dataId, uTime )
	if GetHp( sceneId, objId ) == 0 then
		return
	end
	local nsuiji = random(3)
	if nsuiji == 1 then
	local x,z = GetWorldPos( sceneId, objId )
		CreateSpecialObjByDataIndex(sceneId, objId, 897, x, z, 0)
	end
end